An
extract from: "Druidry - a practical and
inspirational guide," by
Philip Shallcrass
(Piatkus, 2000)ve
and Inspiration" by Emma Restall Orr. P
Ancestral VoicesAncestral
Voicesublished by Thorsons, 2000
Our ancestors communicate with us through songs
and poetry, legend and lore passed down by generations
of bards. As we walk the path of Druidry, we
come across many doorways through which we can
enter the realm of the ancestors, the realm
of spirit. That magical Otherworld exists, eternal
and ever-changing, alongside our own and in
it all things are possible. The stories, songs
and poetry of our ancestors provide such doorways.
Through the magic of the word we link ourselves,
heart, mind and soul, with the Awen, the flowing
spirit, of those who created them.
The stories and songs of our ancestors are
the stock in trade of the bard. For our ancestors,
bards were keepers of tradition, re-modelling
history into stories that teach and inspire,
capable of both holding and moving an audience.
In this way, history is transformed into the
myths and legends that inform our sense of personal
and cultural identity, providing the backdrop
to our existence, our beliefs, our sense of
self, our connection with the past and the sacred
land. Stories and songs are our teachers. Through
them we learn about right behaviour, the beliefs
of our ancestors, the nature of the gods, the
Otherworld and its inhabitants.
In traditional bardic performances, story,
song and poetry were often combined. Two bards
would often work together, one taking the vocals
while the other accompanied on that archetypal
bardic instrument, the harp.
Here are some verses from my rendering of an
8th century Irish song that formed part of a
story called The Voyage of Bran. This tale is
of the type called imramma or voyages. The telling
of such tales as a sacred act guides the listener
on a journey to the Otherworld. I believe they
were sung at the bedside of those who were dying,
providing guidance for their souls' journey
to the Islands of the Earthly Paradise. Bran
was an Irish king who was visited in his hall
by a strangely dressed and beautiful woman who
sings to him the following description of her
Otherworld home:
"I bring a branch of Emain's apple tree,
alike in form to those you know.
Twigs of white silver upon it grow
and buds of crystal blossom fair to see.
There is an island far beyond this land,
around which glisten white sea-horses.
Against its shores they flow their white courses,
upon four pillars strong that island stands.
An ancient tree there is in flower,
whereon bright birds each hour call.
In sweetest harmony they all
combine to sing the passing of each hour.
No sorrow known, nor grieving there,
no sickness, death or suffering.
Such is the life of fair Emain,
a life that in this world is all too rare.
A host then comes across the shining sea
and row their craft most skilfully to land,
to where the shining stones in circles stand,
from which arise a music sweet and free.
Through ages long unto the gathered throng
they sing a song that sorrow never stained;
a hundred voices, all in chorus reigned,
in praise of life and life's eternal song.
Emain of many shapes beside the sea,
whether it be far or it be near,
women in bright colours wander here,
surrounded by the clear and shining sea.
And if you hear the sweet voice of the stones
and the songbirds of the Peaceful Land,
those women will walk close at hand;
no one who comes need walk alone."
These verses, more than a thousand years old,
give us a vivid impression of how our ancestors
pictured the Otherworld, the Faery realm beyond
the western ocean to which the soul travels
after death.
Other poems recall non-human transformations,
suggesting that Awen awakens the bard to heightened
states of awareness where consciousness merges
with the universe and everything in it. So,
in `The Battle of the Trees,' the bard Taliesin
sings:
I have been in many shapes
Before I took this congenial form;
I have been a sword, narrow in shape;
I believe, since it is apparent,
I have been a tear-drop in the sky,
I have been a glittering star,
I have been a word in a letter,
I have been a book in my origin,
I have been a gleaming ray of light,
A year and a half,
I have been a stable bridge
Over confluences of compassion,
I have been a pathway, I have been an eagle,
I have been a coracle on the brink,
I have been the direction of a staff,
I have been a stack in an open enclosure,
I have been a sword in a yielding cleft,
I have been a shield in open conflict,
I have been a string on a harp,
Shape-shifting nine years,
In water, in foam,
I have been consumed in fire,
I have been passion in a covert.
This expression of universality reminds us
that, among our forebears, bards were regarded
with the same kind of awe and reverence reserved
in other cultures for priests, medicine men
or wise women. In our own day there is still
a kind of mystical aura attached to the creative
arts, a sense that those who practice them are
connected to some inner source that sets them
apart from the rest of humanity. We recognize
this source as Awen.
Many Blessings
Among our ancestors, a visit from a bard was
held to convey blessings on a house, its inhabitants,
their crops and livestock. Traditional tales
themselves were believed to bestow blessings
on the teller and the hearer. Saint Patrick,
patron saint of Ireland, is said to have ordered
that no one should sleep or talk while one tale
was being told and promised that it would give
success in children, love and marriage, in legal
matters or hunting, protection to seafarers,
peace in banqueting halls and freedom for those
held captive. Such blessings are reminiscent
of those promised to one who recites or listens
to Hindu sacred tales such as the Ramayana.
The recitation of such tales is more than mere
story-telling, it is a magical rite and a religious
mystery, for the blessings offered are the same
as those otherwise conferred by prayer or sacrifice
to the gods.
Tales of the Gods
Traditional storytellers speak of being aware
of previous generations of storytellers standing
behind them while recounting one of the old
tales. By allowing ourselves to be open to these
spirits of our predecessors, we can learn more
about the stories, perhaps recovering parts
that have been lost.
Myths reveal the nature of the gods, their
births, their powers, how they relate to humankind,
and how we may relate to them. They can suggest
where and when rituals should be performed,
since they often identify specific places and
times associated with a particular deity. For
example, the Irish goddess Brighid is associated
with a sanctuary in County Kildare where a perpetual
flame burned in her honour and with Tober Breda,
a holy well in County Cork. The Christian saint
Brigit, who took over the role of her pagan
predecessor, had her feast day on February 1st,
the festival of Imbolc. The British goddess,
Ceridwen, is associated with Bala Lake in north
Wales, and gave birth to her son, the magical
bard Taliesin, on April 29th, the eve of the
festival of Calan Mai.
Cycles of the Sun
Many myths seem to trace the life cycle of
a sun god from birth at midwinter, through to
the height of his strength at midsummer and
to his death at Samhain. The events of this
cycle are usually driven by the relationship
of the god to one or more goddesses. One example
is the Welsh legend of Lleu Llaw Gyffes, which
forms part of the tale of Math, son of Mathonwy,
featured in the collection of medieval Welsh
legends known as the Mabinogion. This tells
how Arianrhod (`Silver Wheel') gives birth to
Lleu ('Light') and his twin brother, Dylan ap
Ton, (`Ocean son of Wave') as she steps over
a staff held by Math, a shadowy enchanter. Since
Lleu is a sun god, his birth is most likely
to have taken place at midwinter, when the sun
has passed its low point at the winter solstice
and thus been reborn.
Lleu is taken by Gwydion ap Don, the archetypal
Druid of Welsh tradition, whose name may be
translated as `Lord of the Wildwood.' Gwydion
finds a nurse to suckle the boy, who grows with
supernatural speed. Gwydion then takes the child
to Arianrhod, who lays a curse on him that he
shall never have a name unless she herself gives
one to him. Gwydion and Lleu disguise themselves
as shoe-makers and return to Arianrhod's castle
in a boat, from which Lleu shoots an arrow through
the leg of a wren. Arianrhod comments: "the
light-haired one has a steady hand." This
gives the child his name, Lleu Llaw Gyffes,
(`Light of the Steady Hand'). This brings us
Gwyl Forwen (Irish Imbolc, Candlemas, February
1st/2nd), a festival associated with light and
with the suckling of young lambs.
Having been tricked into naming Lleu, Arianrhod
says that he will never bear arms unless she
herself arms him. Gwydion and Lleu next disguise
themselves as bards and Gwydion entertains the
goddess with his story-telling. Next morning
Gwydion magically creates the sound of an army
surrounding the castle, causing Arianrhod to
arm her guests, including Lleu. The arming of
the young god seems appropriate to the Spring
Equinox (Welsh Alban Eilir, `Light of Regeneration,'
March 21st), when day and night are of equal
length but the sun is beginning to grow in strength.
Enraged at having been tricked a second time,
Arianrhod proclaims that Lleu shall never have
a wife born of woman. Gwydion and Math use their
magic to create a wife for Lleu from flowers
of oak, broom and meadowsweet. They name her
Blodeuwedd, meaning Flower-face. This takes
us to Calan Mai (Irish Beltaine, May Day, May
1st), when young maidens are traditionally bedecked
with flowers and choose young men to companion
them in May Day revels. Blodeuwedd seems a fitting
archetype for the Queen of the May.
Lleu is given a piece of land on which to set
up his court. This takes us to Alban Hefin (`Light
of Summer'), Midsummer, when the sun is at its
height and the god reaches the height of his
powers, reigning over the land in glory. The
wedding of Lleu and Blodeuwedd is appropriate
to the next festival in the cycle, Gwyl Awst
(Irish Lughnasad, Lammas, August 1st), the traditional
time for the celebration of trial marriages
or handfastings in Celtic countries.
One day, while Lleu is absent, Blodeuwedd sees
a huntsman, Goronwy, pursue and kill a stag.
She invites him to her castle where they feast
and then sleep together. This takes us to the
harvest festival of Alban Elfed (`Light of Autumn,'
September 21st, the autumn equinox), when day
and night are again of equal length, but the
sun's power begins to wane towards midwinter.
Blodeuwedd and Goronwy conspire to kill Lleu
with a magical spear. This brings us to Nos
Galan Gaeaf, `the Nights of Winter Calends,'
Hallowe'en (Irish Samhain, October 31st). At
that time the gates between this world and the
realm of the ancestral spirits stand open, the
souls of the dead ride the night with the Wild
Huntsman and his pack of hounds. The reign of
the sun god ends and that of the dark god of
winter begins.
As Lleu dies, his spirit leaves his body in
the form of an eagle, ancient symbol of sovereignty.
The eagle rests in an oak tree where it is found
by Gwydion who is led to the spot by a sow.
The sow represents the goddess in her dark,
winter aspect. Gwydion charms the eagle down
from the oak with the following spell:
Oak that grows between two plains;
Darkened is the sky and hill.
Shall I not know him by his wounds,
That this is Lleu?
Oak that grows in an upland plain,
Is it not wetted by the rain? Has it not been
drenched
By nine score tempests?
It bears in its branches Lleu Llaw Gyffes.
Oak that grows beneath the steep;
Stately and majestic its aspect.
Shall I not address it thus,
That Lleu may come to my lap?
The eagle descends from the tree and Gwydion
strikes it with his staff, restoring Lleu to
human shape. This rebirth brings us back to
midwinter.
Gwydion and Lleu pursue Blodeuwedd into the
mountains, where she is transformed into an
owl by Gwydion, a fitting end for a goddess
who has turned her back on her sun god husband
to align herself with the dark god of winter.
This may have been at Gwyl Forwyn, when folk
festivities included a mock battle between the
forces of summer and winter.
Goronwy is pursued to the banks of a river,
where Lleu himself had been slain. Goronwy shields
himself with a standing stone, but Lleu casts
his magic spear, piercing both the stone and
Goronwy. This must have taken place at Calan
Mai, the traditional end of winter.
A similar conflict between gods of summer and
winter is mentioned in the Welsh tale of Culhwch
and Olwen, where Creiddylad (`Fresh Flowing'),
daughter of the god Lludd, is betrothed to Gwythyr
son of Greidawl (`Anger, son of Scorcher,' an
appropriate name for a fiery sun god). However,
Gwynn ap Nudd (`White, son of Cloud, or Mist,'
clearly a winter god), carries Creiddylad away.
King Arthur is called upon to make peace between
them and gives judgement that the maiden should
remain in her father's house, and that Gwynn
and Gwythyr should fight for her every first
of May until the day of doom, and that whichever
of them should then be the victor should have
the maiden.
The Greek myth of Persephone, also known as
Kore, `the Maiden,' tells how she is taken by
Hades, the dark Lord of the Underworld. This
results in the death and decay of vegetation
in the upper world until the god Hermes travels
to the Underworld and persuades Hades to give
up Persephone for part of the year. Her return
to the upper world was celebrated in ancient
Greece on February 1st. Her descent into the
Underworld was re-enacted as part of the Greater
Eleusian Mysteries over a nine day period around
the autumn equinox, when the harvest had been
gathered in and new seed was being sown in the
earth. Similar rites may well have been celebrated
among the pagan Celts in honour of their own
deities.
An Irish legend preserves what appears to be
a ritual dialogue from just such a celebratory
rite. The gods of Ireland, the Tuatha de Danaan,
the 'Tribe of the goddess Dana,' are feasting
on the sacred hill of Tara when a young man
comes to the door of the hall. The door-keeper
challenges him, asking his name, and his profession,
"for no one is admitted here unless he
is master of some craft."
"I am a carpenter," says Lugh.
"We have no need of a carpenter,"
says the door-keeper, " We already have
a very good one; his name is Luchtaine."
"I am an excellent smith," says Lugh.
"We do not need one. We have a very good
smith; his name is Goibniu."
"I am a professional warrior."
"We have no need of one. Ogma is our champion."
The exchange continues, with Lugh stating that
he is "a harpist," "a warrior
renowned for skilfulness rather than mere strength,"
"a poet and story-teller," "a
Druid," "a physician," "a
cup-bearer," and "a worker in bronze."
The doorkeeper replies that they already have
someone within who has each of these skills.
Lugh then tells him to ask the king "if
he has with him a man who is master of all these
crafts at once, for, if he has, there is no
need for me to come to Tara." Lugh is invited
in and hailed as Ioldanach, `Master of All Arts.'
A similar ritual exchange occurs in the Welsh
tale of Culhwch and Olwen. In this instance
though, the court is not that of the gods, but
of King Arthur, and the feast takes place on
January 1st, the new year.
Speeches like this may have been part of ritual
dramas performed at great public ceremonies.
The modern concept of theatre originated in
divine dramas staged at religious festivals
in ancient Greece. Such performances were more
than mere play-acting. The actors were seen
as living embodiments of the gods and goddesses
they portrayed, and as channels for their powers.
The enactment of myth recreates it for the audience,
renewing its spiritual power, re-awakening the
gods, restoring their energy to the land and
people. Therein lies the true potency of the
bardic tradition.
Myths of Ireland: The Mythological Cycle
The traditional tales of Ireland are grouped
into cycles dealing with the exploits of one
or more central characters.
The Mythological Cycle is based around the
collection of tales known as Lebor Gabala Erinn,
`The Book of the Taking of Ireland.' It tells
of five groups of invaders who came to Ireland
prior to the current inhabitants, the Gaels.
The first group consists primarily of women,
led by a woman named Cessair. Her party dies
in a flood except for her consort, Fintan mac
Bochra (`White Fire son of Ocean'), who lives
on through all the subsequent invasions. Fintan
changes shape, becoming in turn a salmon, an
eagle, and a hawk. The salmon is a giver of
wisdom, the eagle symbolic of sovereignty. Irish
bards looked to Fintan as the supreme authority
in matters of tradition. With his store of ancient
knowledge, Fintan is an archetype of the Druid
bard. A number of later Druids share his name,
perhaps as reincarnations of his spirit. Fintan,
or a later incarnation of him, appeared before
Diarmaid mac Cerrbheoil, the last pagan High
King of Ireland, who reigned in the 6th century
CE.
The second group of invaders is led by Partholon.
He and all his followers save one perish in
a plague. The one survivor is Tuan mac Starn,
whose story closely resembles that of Fintan.
Tuan transforms into a stag, a wild boar, an
eagle and a salmon. In salmon form he is caught
and eaten by the wife of Cairell who later gives
birth to him as Tuan son of Cairell. The 6th
century Christian Saint Finnian is said to have
interviewed Tuan and caused his story to be
written down, preserving it for posterity.
The third invasion is led by Nemed. After many
tribulations, his followers are forced to leave
Ireland, but their descendants lead the next
two invasions.
The fourth group are the Fir Bolg, who appear
to have been the earliest Celtic inhabitants
of Ireland.
The fifth invasion brings the Tuatha de Danaan,
the `People of the goddess Dana,' to Ireland.
They were the gods of the Gaels, the second
group of Celts to inhabit Ireland. The Gaelic
gods include among their number the Dagda, or
`Good god,' a sturdy, porridge-eating giant
with a massive wooden club, a magical cauldron
and a living harp carved from oak. One text
refers to him as the god of Druidcraft. Other
members of the Tuatha were the Morrigan, a fearsome
battle-goddess, able to transform herself into
raven, wolf, or snake; Nuada, the sword-wielding
king of the gods; and Brighid, daughter of the
Dagda.
The Tuatha defeat the Fir Bolg in a great battle,
and in a second battle defeat the Fomoire, who
seem to have been the gods of the Fir Bolg.
This second battle, in which both sides invoke
powerful magical forces, forms the climax of
Lebor Gabala Erinn. When Nuada loses his arm
in battle, the young sun god Lugh leads the
Tuatha to victory, thereby clearing the way
for the Gaels themselves to take possession
of the country. After this the Fomoire and the
For Bolg retire to the province of Connacht
in the west of Ireland where they dwell still
among the ancient stones and burial mounds that
adorn its misty landscape.
The Ulster Cycle
The Ulster Cycle centres around the great Irish
hero, Cuchulainn, the `Hound of Culainn.' The
high point of the Cycle is the epic saga of
the Tain bo Cuailgne, the `Cattle Raid of Cooley.'
This tells of Cuchulainn's single-handed defence
of the province of Ulster against an army drawn
from all the other Irish provinces. This army
is led by a warrior queen, Maeve of Connacht,
who wants to capture the magical Brown Bull
of Cooley. Cuchulainn is aided by his father,
the god Lugh, and hindered by the battle-goddess,
the Morrigan, whose sexual advances he has spurned.
Cuchulainn is eventually killed but uses his
belt to tie himself to a standing stone so that
even in death he will not fall before his enemies.
As he dies the Morrigan perches on his shoulder
in the form of a carrion crow.
The Fenian Cycle
The Fenian Cycle is centred around the legendary
warrior chief, Finn mac Cool (`White, son of
Hazel') and his war-band, the Fianna, elite
bodyguard of the High Kings of Ireland. As a
youth Finn gains wisdom and clairvoyance by
eating one of the Salmon of Wisdom that swim
in the River Shannon. According to some versions,
this particular salmon is called Fintan and
is presumably an incarnation of the same Fintan
mac Bochra mentioned above, who had been in
Ireland since before the Flood. The salmon is
given to Finn by an elderly Druid, also called
Finn or Finegas. The tales of Finn and the Fianna
involve much magic and mystery and constant
traffic with the Otherworld and its inhabitants.
Finn's
son, Oisin, for example, is born of a goddess,
Sadb, who is magically transformed into a fawn.
Finn, like the British King Arthur, is said
to be not dead but sleeping in a hidden cave
surrounded by his warriors, awaiting the hour
of his country's greatest need when he will
rise again.
The Historical Cycle
The Historical Cycle consists of stories concerning
the High Kings of Ireland who ruled from the
ancient sacred hill of Tara, men such as Conn
of the Hundred Battles and Niall of the Nine
Hostages. These tales, while not in quite the
same wildly magical mould as those of the other
Cycles, still have their moments of enchantment.
For example, we are told how Niall obtains the
High Kingship after embracing a hideous black
hag, who asks him for a kiss in return for a
drink at her well. On receiving his embrace,
she is instantly transformed into the most beautiful
woman in the world, and when Niall asks, "Who
art thou?," she replies "King of Tara,
I am Sovereignty ... and your offspring shall
rule over every clan." This theme of the
hag transformed into a beautiful maiden by the
embrace of a future king occurs frequently in
early Irish literature, as well as in later
British and French ballads and romances.
Having briefly examined Irish myths, let us
now cross the Irish Sea and take a look at the
legends of Britain.
The Mabinogion
For the British story-telling tradition, there
is a single source which towers above all others.
This is the medieval Welsh collection known
as the Mabinogion. Strictly speaking, the term
Mabinogion applies only to the first four of
the eleven tales commonly linked together under
this heading. Indeed, the term itself is incorrect,
deriving from an error made by Lady Charlotte
Guest, the first person to publish a full English
translation of the tales. A more correct rendering
would be Mabinogi, meaning `Youthful Tales,'
which could be equivalent to the Irish Macgnimartha,
`Youthful Exploits,' or might indicate that
they were tales told to the young, or tales
from the youth of the world.
The Four Branches
The four tales, often referred to as the Four
Branches, which comprise the Mabinogi proper
are Pwyll Lord of Dyfed, Branwen Daughter of
Llyr, Manawyddan Son of Llyr, and Math Son of
Mathonwy. In the first of these, Pwyll, ruler
of the kingdom of Dyfed in South Wales, changes
places with Arawn, Lord of the Underworld of
Annwn, and fights a battle in his stead. Pwyll
marries a woman called Rhiannon, a euphemised
Celtic horse goddess and embodiment of sovereignty.
They have a child, Pryderi, born on May Eve.
The second Branch tells how Branwen, daughter
of the sea god Llyr, is wed to Matholwch, king
of Ireland. Her brother, the giant Bran the
Blessed, gives Matholwch a magic cauldron that
can restore the dead to life. Matholwch takes
Branwen to Ireland, where he mistreats her.
Bran wades across the Irish sea, towing a fleet
of warships behind him. Branwen is rescued,
but all except seven of the Welshmen are killed,
and Bran himself is mortally wounded. The seven
who escape include Pryderi, the sea god Manawyddan
and the bard Taliesin. They return to Wales
and Bran asks that his head be cut off and buried
in the White Mount, where the Tower of London
now stands, to protect Britain from invasion.
Bran means `raven,' and a flock of ravens are
still kept in the Tower of London. Tradition
has it that if the ravens should leave the Tower
the country will fall to invasion.
In the third Branch, Manawyddan marries Rhiannon,
thereby gaining sovereignty over Dyfed. The
land then falls under a spell which causes all
of its inhabitants and their houses to vanish,
except the main characters in the tale. Rhiannon
and her son Pryderi enter a magical caer or
`fortification,' perhaps an ancient earthwork,
where they find a golden bowl beside a fountain.
When they touch the bowl, both they and the
caer disappear. Manawyddan restores Rhiannon,
Pryderi and the land of Dyfed by capturing the
wife of the enchanter who has caused their disappearance
and threatening to hang her if he does not remove
his spell.
The fourth Branch tells how the Druid enchanter
Gwydion and his brother Gilfaethwy use magic
arts to obtain from Pryderi the Otherworld pigs
which the Lord of Annwn had sent to him. Pryderi
pursues them across Wales until he is slain
by Gwydion. Gilfaethwy rapes Goewin, the foot-holder
of Math, lord of Gwynedd in North Wales. Math's
foot-holder must be a virgin. Goewin tells Math
what has happened and says that he should look
for someone to take her place. Math chooses
Arianrhod, and so begins the cycle outlined
above, of Lleu Llaw Gyffes and his magical bride
Blodeuwedd, at the end of which Lleu becomes
lord of Gwynedd.
The other seven tales that make up the Mabinogion
are known as the Four Independent Native Tales,
and the Three Romances.
The Independent Native Tales
The first of the Independent Native Tales is
The Dream of Macsen Wledig, in which the 4th
century Roman emperor, Magnus Maximus (`Macsen')
pursues a woman called Helen of the Hosts, whom
he encounters in a dream. He finds her in a
castle on the island of Anglesey and marries
her. Helen may originally have been a pagan
British goddess. Both she and Macsen were claimed
as ancestors by various Welsh dynasties.
The Story of Lludd and Llevelys tells of two
mythical brothers, rulers of Britain and France
respectively, during whose time three plagues
fall upon Britain. The first is caused by a
strange race called the Coranians, the second
by a conflict between two dragons, and the third
by a powerful giant. Through the wise advice
of his brother, Lludd defeats all three plagues.
Culhwch and Olwen is an archaic tale that tells
how a fate is laid on the young Culhwch by his
step-mother that he will never have a wife unless
it be Olwen, daughter of a fearsome, one-eyed
giant, Yspaddaden Penkawr. Culhwch asks his
cousin, King Arthur, to help him win Olwen.
Culhwch and six knights find Yspaddaden's castle.
Olwen comes to meet them, and "four white
trefoils sprung up wherever she trod. And therefore
she was called Olwen (`White Track')."
Yspaddaden casts three spears at the knights,
who throw them back, wounding him in the leg,
chest, and eye. Yspaddaden agrees to part with
his daughter if Culhwch can complete a number
of tasks. One is to hunt down a huge wild boar,
another to find a magical child, Mabon ap Modron
(`Child, son of Mother'). Culhwch and his companions
seek out the oldest animals in the world, an
Ousel, a Stag, an Owl, an Eagle, and finally,
a Salmon, which shows them where Mabon is imprisoned.
Arthur's warriors attack the castle where Mabon
is held and release him. They pursue the boar
across Britain and it kills many knights before
they catch it. They then return to Yspaddaden,
laden with all the magical treasures he had
asked Culhwch to obtain, and the giant finally
gives up Olwen. This weird tale ends with the
son of Yspaddaden's herdsman cutting off the
giant's head and placing it on a stake atop
the castle.
The last of the Independent Native Tales is
The Dream of Rhonabwy, which tells how Rhonabwy
and his companions seek shelter in a strange
hall one night. The interior is dark and filthy,
inhabited by a toothless crone. Rhonabwy sleeps
on a yellow ox-hide on a raised dais. He sleeps
for three nights and three days, during which
time he has a vision of King Arthur playing
gwyddbwyll (`wooden wisdom'), an ancient board
game, with Owein, son of Urien Rheged. The game
the two men play is paralleled by a conflict
between Arthur's knights and a group of ravens
belonging to Owein. The presence of ravens suggests
that gwyddbwyll was the Welsh equivalent of
an Irish board game called brandub (`black raven').
Both games seem to have had ritual significance
and may also have been used for divination.
Other sources indicate that bull or ox-hides
were wrapped around bards seeking oracular visions
during sleep.
The Three Romances
The first of the Three Romances is The Lady
of the Fountain, an early Arthurian tale featuring
Owein ap Urien. A knight named Cynon tells how
a man takes him to a castle inhabited by twenty-four
women. The man directs Cynon to go at daybreak
to a grassy mound where he will find a black
giant armed with a huge iron club and surrounded
by animals. Cynon finds the giant, who summons
thousands of animals to him by causing a stag
to cry out. The animals bow down to the giant
as if to their master. The giant directs Cynon
to a magical fountain beneath a tree. The knight
goes to the fountain, fills the silver bowl
he finds there with water, throws it over a
stone and a great storm erupts, stripping the
leaves
from the tree. When the storm abates, hundreds
of birds come and perch in the tree singing.
A black knight on a black horse appears, defeats
Cynon, and sends him back the way he came. Owein
repeats Cynon's adventure except that he defeats
the black knight and pursues him to a great
city. The black knight, who is the lord of the
city, dies and Owein sees his widow, the Lady
of the Fountain, mourning her loss and instantly
falls in love with her. He marries her and takes
the place of the black knight, defending the
fountain which marks the border of her realm.
After a while he returns to Arthur's court promising
to return, but forgets to do so. When he finally
recalls the Lady he flees into the forest in
shame and lives among wild animals, passing
through further conflicts and adventures before
eventually winning her back and returning with
her to Arthur's court.
The romance of Peredur son of Efrawg is a kind
of Celtic Don Quixote, dealing with the adventures
of an innocent abroad. Peredur has been raised
with no knowledge of weapons, horsemanship or
other knightly skills, but takes himself to
King Arthur's court to be ordained a knight.
Arthur's knights make fun of him and the nag
he rides. Cei, one of Arthur's men, sends him
out to fight a knight who has insulted Gwenhwyfar,
Arthur's wife, promising that if Peredur wins
he will be ordained a knight. He does win but
refuses to enter the court until he avenges
the blows Cei struck at two dwarfs who had greeted
Peredur kindly. Peredur rides off, defeating
many other knights in Arthur's name before ending
up at the court of nine witches who teach him
skill with weapons and horses. Peredur fights
and defeats Cei and returns to Arthur's court.
There, he falls in love with a woman called
Angharad Golden-hand, who fails to return his
love. He vows that he will not speak until she
comes to love him and he rides out from the
court again. He encounters and subdues a race
of pagan giants and a huge serpent before returning
to court, defeating another mysterious knight,
and winning the love of Angharad. One day, while
hunting a stag in the forest, Peredur comes
to a hall where he encounters a one-eyed giant
whose other eye was lost fighting a black serpent
that lived in a barrow mound. Peredur sets out
for the mound and slays the serpent, stopping
off on the way at another castle of women who
have a magic cauldron from which the dead emerge
alive and killing a monster called Addanc which
dwells in a cave with a standing stone at its
entrance. Peredur returns once more to Arthur's
court, where a hideous hag comes to him and
sets him off on yet another adventure, to seek
out a Castle of Wonders where he will gain wisdom.
The tale ends with Peredur slaying the nine
witches who had previously been his teachers.
The third romance, that of Gereint son of Erbin,
tells how Arthur and his knights go hunting
a white stag. Gereint and Gwenhwyfar are left
behind and see a woman on a white horse accompanied
by a giant knight and a dwarf. Gereint follows
the odd trio and reaches a castle where he is
shown hospitality by an old couple and their
beautiful daughter, Enid. The old man arms Gereint,
who defeats the giant. Gereint marries Enid
but comes to believe, quite wrongly, that she
loves another. The two set out on horseback.
Gereint orders her to be silent but each time
she hears knights plotting to attack him she
breaks her silence to warn him. He slays several
groups of knights, receiving many wounds himself.
He fights three giants, the third striking him
a blow which opens up all his previous wounds.
He is carried, apparently dying, to a castle.
The lord of the castle strikes Enid, causing
her to cry out. At this, Gereint realises that
Enid truly loves him and rises up, killing the
lord and terrifying the rest of the castle's
inhabitants who think he has risen from the
dead. Gereint is healed, but hears of a `hedge
of mist' within which enchanted games are held
and from which none have ever returned. Riding
into the mist, he finds himself in an orchard
where a hunting-horn hangs from an apple-tree
and a solitary maiden sits on one of a pair
of golden thrones. Gereint sits in the other
although the maiden warns him that the chieftain
who owns it will be angry. The chieftain arrives
and challenges Gereint, who defeats him. The
chieftain asks for mercy which Gereint grants
provided he causes the magical mist to disappear
and puts an end to the deadly games. The chieftain
tells Gereint to sound the hunting-horn and
when he does so the mist disperses and he is
reunited with Enid. They return to his lands
in Cornwall, where Gereint rules prosperously
for the rest of his days.
The Story of Taliesin
Another Welsh legend, the mysterious Hanes
(`Story of') Taliesin, tells how the goddess
Ceridwen has a husband called Tegid Foel (`Beautiful
Bald One'), and three children: Morfran (`Cormorant'),
Creirwy (`Jewel Egg') and Afagddu (`Utter Darkness').
Afagddu is so ugly that Ceridwen decides to
make him wise to compensate for his looks. She
brews a magic cauldron that has to boil for
a year and a day. While she gathers herbs for
the brew, she leaves an old man called Morda
and a child named Gwion Bach (`Little Innocent')
looking after the cauldron. On the last day,
three drops of the potion splash onto Gwion's
hand and he puts it to his mouth gaining the
gifts of poetry, prophecy, and shapeshifting.
The rest of the brew is rendered not only useless
but poisonous and the cauldron bursts. On her
return, Ceridwen flies into a rage, pursuing
Gwion as
they pass through a series of animal transformations.
Eventually, Gwion becomes a grain of wheat and
is eaten by Ceridwen in the shape of a black
hen. Nine months later she gives birth, ties
the baby up in a leather bag, and casts him
into the sea. There he is found by a prince
who has the bag opened. It is remarked that
the baby has a radiant brow, hence he is called
Taliesin, `radiant brow.' The infant immediately
makes his first poem and soon becomes Primary
Chief Bard, first to the Court of Elphin, and
then to the whole of Britain. This tale may
be read as a series of initiations as bard,
ovate and Druid.
Arthur, Merlin and the Matter of Britain
The other major category of British bardic
tales is the Matter of Britain, the stories
of King Arthur and his knights. Arthur may have
been an historical warlord in western Britain
in the 6th century CE who fought successfully
against Saxon invaders who had gained control
of the southern and eastern England at that
time. The oldest tales concerning Arthur are
contained in the Mabinogion and in early British
bardic poetry. Most of the surviving tales are
much later, having been concocted by medieval
writers such as Geoffrey of Monmouth, whose
12th century History of the Kings of Britain
is the principle source of medieval Arthurian
myth. Geoffrey's History includes the story
of how Merlin brings a stone circle,
called the Giants' Ring-Dance, from Ireland
and has it set up on Salisbury Plain, where
it is now known as Stonehenge.
Merlin is adviser to Arthur's father, Uther
Pendragon, and uses his magic power to enable
Uther to sleep with Arthur's mother, Ygrain,
by making him appear to her in the shape of
her husband. The young Arthur becomes king by
pulling a sword from a stone. The magical sword,
Excalibur, is given to him by the Lady of the
Lake who seems to be another incarnation of
the goddess of Sovereignty. Arthur marries Guinevere,
the Gwenhwyfar of the Mabinogion romances, and
brings together the Knights of the Round Table,
the Arthurian equivalent of Finn mac Cool's
war-band, the Fianna.
Gawain and the Greene Knight
Many legends surround individual Knights of
the Round Table, one of the most interesting
being the 14th century poem Sir Gawain and the
Greene Knight. This begins with Arthur and his
knights celebrating Christmas and the New Year
at the Court of Camelot. Their feasting is interrupted
by the arrival of a huge, green-skinned man,
dressed all in green, holding a holly-branch
in one hand and an axe in the other and riding
a green horse. The Greene Knight challenges
the assembled knights to strike his neck with
his own axe, with the proviso that he be allowed
to strike a blow in return after a year and
a day. Gawain accepts the challenge and strikes
off the Knight's head. The Greene Knight, however,
picks up his severed head which tells Gawain
to seek out the Green Chapel after a year and
a day to receive the return stroke. The Knight
then mounts his green horse and gallops out
of the hall.
Gawain journeys in search of the Green Chapel.
Towards the end of the year he stays at a castle
whose Lord goes out hunting each day, telling
Gawain that they must give each other whatever
they receive during the day. While her husband
hunts game, the Lady hunts Gawain. He reluctantly
receives her kisses and later passes them on
to her husband in return for his day's catch.
On the third day, however, the Lady gives Gawain
her green silk belt and this he fails to pass
on to the Lord, knowing that he will recognise
it. When the time comes, Gawain keeps his appointment
at the Green Chapel, a hollow mound beside a
stream in a woodland glade. There he meets his
opponent and stands to receive the
axe-stroke which cuts him only slightly. He
then learns that, had he given the Lady's belt
to his host, he would have received no hurt
at all, for the Greene Knight is none other
than the Lord, and he and his wife have been
testing Gawain. Gawain returns to Camelot wearing
the green belt as a symbol of his shame at having
deceived his host, but Arthur's knights and
their ladies think his adventure so worthy that
they decide all Knights of the Round Table should
henceforth wear a green belt.
An important theme in Arthurian myth is the
quest for the Holy Grail, supposed to be the
chalice from which Jesus and his disciples drank
at the last supper and/or the cup in which Christ's
blood was caught when he was pierced by a spear
as he hung on the cross. The Grail, though ostensibly
a Christian symbol, can be seen as a version
of the magic cauldron of pagan legend. Both
Grail and cauldron have healing powers, both
have strong feminine associations and both grant
wisdom and inspiration.
The Matter of Britain ends with Arthur mortally
wounded at the Battle of Camlann and sending
Sir Bedivere to cast the sword Excalibur back
into the lake whence it came. Arthur is then
borne away to the mystical Isle of Avalon (`Apple-Land'),
thought by some to be Glastonbury Tor in Somerset.
Arthur, however, does not die but sleeps, awaiting
the time when his country will have need of
him once more. Thus is he called Rex Quondam
Futurum, `the Once and Future King.'
Arthurian legend has inspired generations of
creative artists, from the 15th century poet
Sir Thomas Malory, whose epic Morte d'Arthur
is one of the great classics of English literature,
through the artists of the 19th century Pre-Raphaelite
Brotherhood to the film director John Boorman,
whose Excalibur represents the most successful
20th century version of the Matter of Britain.
The World of Legend
Though I've concentrated on Celtic tales, every
culture has its own myths and legends which
perform similar functions and contain similar
motifs. The non-Celtic bard should not have
to look too far to find the traditional tales
of her own culture, whether it be the Norse
legends of Odin, Thor and Freya, the Greek myths
of Zeus, Hera and the Olympian gods, their Roman
equivalents, Jupiter, Minerva et al, the Hindu
gods of the Vedas, Brahma, Agni, Sarasvati,
Shiva, the Lakota tales of White Buffalo Woman,
the African Fang people and their stories of
the sky father, Nzame, and the forest mother,
Nyule or the Buryats of Siberia with their tales
of the great bull prince, Buxa Noyon, and the
cow mother, Buxtan Xatun.
Many of the cultures referred to here also
have, or once had their own specialists in the
transmission of traditional songs and stories.
The Greek epics the Iliad and the Odyssey are
attributed to Homer, a Greek bard who lived
about 700 BCE. The Brahmans of Vedic India were
priests who sang hymns in praise of the gods
and whose task it was to preserve and pass on
those hymns for future generations. The verses
which told of the exploits of Odin and his kin
were the province of the skald, the Norse equivalent
to the Celtic bard. The songs of Charlemagne
and his knights were passed on by the medieval
French trouvere, or troubadour.
Knowing the traditional tales of our own culture
can lead to a deeper understanding of who we
are, where we come from, and how we relate to
our own and other cultures. This, in turn, helps
us to relate to our ancestors, both human and
divine. Discovering the traditional tales of
other cultures can teach us how much people
all over the world have in common. Wherever
we look, fundamental themes are repeated: light
and dark gods struggle against each other, mortal
heroes stand against overwhelming odds, helped
or hindered by the gods, gods and mortals live,
love, and die, magicians, priests, Druids, shamans,
wise women, or medicine men strive to wrest
knowledge and power from the Otherworld. The
fascination of such universal themes ensures
that traditional tales continue to exert a timeless
magic on the human mind. The current resurgence
of interest in the bardic tradition will hopefully
ensure that they are well performed and passed
on to future generations.
But why leave it to others to carry the tradition?
Become a bard yourself. First, find some poems
to recite, songs to sing or stories to tell.
Several books of British and Irish poetry, songs
and myths are listed in the resource section.
For those of other cultures, try your local
library. Or make your own. Listen to other bards.
There are cassettes listed in the resource section
that demonstrate many of the skills necessary
to convey a poem, song or tale clearly and movingly,
but actually seeing a good bard in action is
the best way to learn. The movements and gestures,
the look in the eye, the direct interaction
with the audience, are vital to the art. Again,
the resource section may help you track down
a bard or two. Having found the sources and
studied the technique, practice. Share poems,
songs and stories with your family and friends.
This will help you to find material that works
for you. You may find songs you absolutely love,
but can't quite put across. You may find that
stories you didn't think all that wonderful
communicate beautifully to an audience. The
only way to find out is by trial and error.
So much for the nuts and bolts, but there is
something else you need to be a bard: perfect
trust in the spirit of the material. Recognise
that the poem wants to be heard, the song sung,
the story to be told, that the characters within
them want to come to life through your performance
so that your audience will know and feel what
they have known and felt. The material has a
life of its own, you are merely its means of
transmission. Traditional songs and tales have
often been passed down over many generations.
Be aware of the line of bards who have sung
the songs and told the tales before you. When
the spirit of a story takes you, you may sense
the presence of the previous tellers standing
behind you, urging you
on. You may hear their voices adding extra phrases
or incidents to the tale or reminding you of
ones you had forgotten. Then you will know that
you have been accepted by the tradition, and
that this aspect of the way of the bard has
truly opened to you.
In our electronic culture we have come close
to losing the art of story-telling, except to
our children at bedtime, forgetting that adults
too respond to a well-told tale with a warmth,
depth of emotion and intimacy that the television
screen simply cannot match. There is an undeniable
magic to sitting spell-bound around a late night
camp-fire, or in a Gorsedd circle by the light
of day, as a true exponent of the way of the
bard paces the floor, unravelling some ancient
tale of wonder, of dragons or witches, giants
or Faery Folk, brave heroes and beautiful maidens,
or of the creation of the world. At such times
I realise that the bardic art will never die,
for it carries with it a potency as old as the
hills, a charm as fresh as spring-water. As
my mother used to say, such things are "too
good for the children!"
Ancestral Voices
Our ancestors communicate with us through songs
and poetry, legend and lore passed down by generations
of bards. As we walk the path of Druidry, we
come across many doorways through which we can
enter the realm of the ancestors, the realm
of spirit. That magical Otherworld exists, eternal
and ever-changing, alongside our own and in
it all things are possible. The stories, songs
and poetry of our ancestors provide such doorways.
Through the magic of the word we link ourselves,
heart, mind and soul, with the Awen, the flowing
spirit, of those who created them.
The stories and songs of our ancestors are
the stock in trade of the bard. For our ancestors,
bards were keepers of tradition, re-modelling
history into stories that teach and inspire,
capable of both holding and moving an audience.
In this way, history is transformed into the
myths and legends that inform our sense of personal
and cultural identity, providing the backdrop
to our existence, our beliefs, our sense of
self, our connection with the past and the sacred
land. Stories and songs are our teachers. Through
them we learn about right behaviour, the beliefs
of our ancestors, the nature of the gods, the
Otherworld and its inhabitants.
In traditional bardic performances, story,
song and poetry were often combined. Two bards
would often work together, one taking the vocals
while the other accompanied on that archetypal
bardic instrument, the harp.
Here are some verses from my rendering of an
8th century Irish song that formed part of a
story called The Voyage of Bran. This tale is
of the type called imramma or voyages. The telling
of such tales as a sacred act guides the listener
on a journey to the Otherworld. I believe they
were sung at the bedside of those who were dying,
providing guidance for their souls' journey
to the Islands of the Earthly Paradise. Bran
was an Irish king who was visited in his hall
by a strangely dressed and beautiful woman who
sings to him the following description of her
Otherworld home:
"I bring a branch of Emain's apple tree,
alike in form to those you know.
Twigs of white silver upon it grow
and buds of crystal blossom fair to see.
There is an island far beyond this land,
around which glisten white sea-horses.
Against its shores they flow their white courses,
upon four pillars strong that island stands.
An ancient tree there is in flower,
whereon bright birds each hour call.
In sweetest harmony they all
combine to sing the passing of each hour.
No sorrow known, nor grieving there,
no sickness, death or suffering.
Such is the life of fair Emain,
a life that in this world is all too rare.
A host then comes across the shining sea
and row their craft most skilfully to land,
to where the shining stones in circles stand,
from which arise a music sweet and free.
Through ages long unto the gathered throng
they sing a song that sorrow never stained;
a hundred voices, all in chorus reigned,
in praise of life and life's eternal song.
Emain of many shapes beside the sea,
whether it be far or it be near,
women in bright colours wander here,
surrounded by the clear and shining sea.
And if you hear the sweet voice of the stones
and the songbirds of the Peaceful Land,
those women will walk close at hand;
no one who comes need walk alone."
These verses, more than a thousand years old,
give us a vivid impression of how our ancestors
pictured the Otherworld, the Faery realm beyond
the western ocean to which the soul travels
after death.
Other poems recall non-human transformations,
suggesting that Awen awakens the bard to heightened
states of awareness where consciousness merges
with the universe and everything in it. So,
in `The Battle of the Trees,' the bard Taliesin
sings:
I have been in many shapes
Before I took this congenial form;
I have been a sword, narrow in shape;
I believe, since it is apparent,
I have been a tear-drop in the sky,
I have been a glittering star,
I have been a word in a letter,
I have been a book in my origin,
I have been a gleaming ray of light,
A year and a half,
I have been a stable bridge
Over confluences of compassion,
I have been a pathway, I have been an eagle,
I have been a coracle on the brink,
I have been the direction of a staff,
I have been a stack in an open enclosure,
I have been a sword in a yielding cleft,
I have been a shield in open conflict,
I have been a string on a harp,
Shape-shifting nine years,
In water, in foam,
I have been consumed in fire,
I have been passion in a covert.
This expression of universality reminds us
that, among our forebears, bards were regarded
with the same kind of awe and reverence reserved
in other cultures for priests, medicine men
or wise women. In our own day there is still
a kind of mystical aura attached to the creative
arts, a sense that those who practice them are
connected to some inner source that sets them
apart from the rest of humanity. We recognize
this source as Awen.
Many Blessings
Among our ancestors, a visit from a bard was
held to convey blessings on a house, its inhabitants,
their crops and livestock. Traditional tales
themselves were believed to bestow blessings
on the teller and the hearer. Saint Patrick,
patron saint of Ireland, is said to have ordered
that no one should sleep or talk while one tale
was being told and promised that it would give
success in children, love and marriage, in legal
matters or hunting, protection to seafarers,
peace in banqueting halls and freedom for those
held captive. Such blessings are reminiscent
of those promised to one who recites or listens
to Hindu sacred tales such as the Ramayana.
The recitation of such tales is more than mere
story-telling, it is a magical rite and a religious
mystery, for the blessings offered are the same
as those otherwise conferred by prayer or sacrifice
to the gods.
Tales of the Gods
Traditional storytellers speak of being aware
of previous generations of storytellers standing
behind them while recounting one of the old
tales. By allowing ourselves to be open to these
spirits of our predecessors, we can learn more
about the stories, perhaps recovering parts
that have been lost.
Myths reveal the nature of the gods, their
births, their powers, how they relate to humankind,
and how we may relate to them. They can suggest
where and when rituals should be performed,
since they often identify specific places and
times associated with a particular deity. For
example, the Irish goddess Brighid is associated
with a sanctuary in County Kildare where a perpetual
flame burned in her honour and with Tober Breda,
a holy well in County Cork. The Christian saint
Brigit, who took over the role of her pagan
predecessor, had her feast day on February 1st,
the festival of Imbolc. The British goddess,
Ceridwen, is associated with Bala Lake in north
Wales, and gave birth to her son, the magical
bard Taliesin, on April 29th, the eve of the
festival of Calan Mai.
Cycles of the Sun
Many myths seem to trace the life cycle of
a sun god from birth at midwinter, through to
the height of his strength at midsummer and
to his death at Samhain. The events of this
cycle are usually driven by the relationship
of the god to one or more goddesses. One example
is the Welsh legend of Lleu Llaw Gyffes, which
forms part of the tale of Math, son of Mathonwy,
featured in the collection of medieval Welsh
legends known as the Mabinogion. This tells
how Arianrhod (`Silver Wheel') gives birth to
Lleu ('Light') and his twin brother, Dylan ap
Ton, (`Ocean son of Wave') as she steps over
a staff held by Math, a shadowy enchanter. Since
Lleu is a sun god, his birth is most likely
to have taken place at midwinter, when the sun
has passed its low point at the winter solstice
and thus been reborn.
Lleu is taken by Gwydion ap Don, the archetypal
Druid of Welsh tradition, whose name may be
translated as `Lord of the Wildwood.' Gwydion
finds a nurse to suckle the boy, who grows with
supernatural speed. Gwydion then takes the child
to Arianrhod, who lays a curse on him that he
shall never have a name unless she herself gives
one to him. Gwydion and Lleu disguise themselves
as shoe-makers and return to Arianrhod's castle
in a boat, from which Lleu shoots an arrow through
the leg of a wren. Arianrhod comments: "the
light-haired one has a steady hand." This
gives the child his name, Lleu Llaw Gyffes,
(`Light of the Steady Hand'). This brings us
Gwyl Forwen (Irish Imbolc, Candlemas, February
1st/2nd), a festival associated with light and
with the suckling of young lambs.
Having been tricked into naming Lleu, Arianrhod
says that he will never bear arms unless she
herself arms him. Gwydion and Lleu next disguise
themselves as bards and Gwydion entertains the
goddess with his story-telling. Next morning
Gwydion magically creates the sound of an army
surrounding the castle, causing Arianrhod to
arm her guests, including Lleu. The arming of
the young god seems appropriate to the Spring
Equinox (Welsh Alban Eilir, `Light of Regeneration,'
March 21st), when day and night are of equal
length but the sun is beginning to grow in strength.
Enraged at having been tricked a second time,
Arianrhod proclaims that Lleu shall never have
a wife born of woman. Gwydion and Math use their
magic to create a wife for Lleu from flowers
of oak, broom and meadowsweet. They name her
Blodeuwedd, meaning Flower-face. This takes
us to Calan Mai (Irish Beltaine, May Day, May
1st), when young maidens are traditionally bedecked
with flowers and choose young men to companion
them in May Day revels. Blodeuwedd seems a fitting
archetype for the Queen of the May.
Lleu is given a piece of land on which to set
up his court. This takes us to Alban Hefin (`Light
of Summer'), Midsummer, when the sun is at its
height and the god reaches the height of his
powers, reigning over the land in glory. The
wedding of Lleu and Blodeuwedd is appropriate
to the next festival in the cycle, Gwyl Awst
(Irish Lughnasad, Lammas, August 1st), the traditional
time for the celebration of trial marriages
or handfastings in Celtic countries.
One day, while Lleu is absent, Blodeuwedd sees
a huntsman, Goronwy, pursue and kill a stag.
She invites him to her castle where they feast
and then sleep together. This takes us to the
harvest festival of Alban Elfed (`Light of Autumn,'
September 21st, the autumn equinox), when day
and night are again of equal length, but the
sun's power begins to wane towards midwinter.
Blodeuwedd and Goronwy conspire to kill Lleu
with a magical spear. This brings us to Nos
Galan Gaeaf, `the Nights of Winter Calends,'
Hallowe'en (Irish Samhain, October 31st). At
that time the gates between this world and the
realm of the ancestral spirits stand open, the
souls of the dead ride the night with the Wild
Huntsman and his pack of hounds. The reign of
the sun god ends and that of the dark god of
winter begins.
As Lleu dies, his spirit leaves his body in
the form of an eagle, ancient symbol of sovereignty.
The eagle rests in an oak tree where it is found
by Gwydion who is led to the spot by a sow.
The sow represents the goddess in her dark,
winter aspect. Gwydion charms the eagle down
from the oak with the following spell:
Oak that grows between two plains;
Darkened is the sky and hill.
Shall I not know him by his wounds,
That this is Lleu?
Oak that grows in an upland plain,
Is it not wetted by the rain? Has it not been
drenched
By nine score tempests?
It bears in its branches Lleu Llaw Gyffes.
Oak that grows beneath the steep;
Stately and majestic its aspect.
Shall I not address it thus,
That Lleu may come to my lap?
The eagle descends from the tree and Gwydion
strikes it with his staff, restoring Lleu to
human shape. This rebirth brings us back to
midwinter.
Gwydion and Lleu pursue Blodeuwedd into the
mountains, where she is transformed into an
owl by Gwydion, a fitting end for a goddess
who has turned her back on her sun god husband
to align herself with the dark god of winter.
This may have been at Gwyl Forwyn, when folk
festivities included a mock battle between the
forces of summer and winter.
Goronwy is pursued to the banks of a river,
where Lleu himself had been slain. Goronwy shields
himself with a standing stone, but Lleu casts
his magic spear, piercing both the stone and
Goronwy. This must have taken place at Calan
Mai, the traditional end of winter.
A similar conflict between gods of summer and
winter is mentioned in the Welsh tale of Culhwch
and Olwen, where Creiddylad (`Fresh Flowing'),
daughter of the god Lludd, is betrothed to Gwythyr
son of Greidawl (`Anger, son of Scorcher,' an
appropriate name for a fiery sun god). However,
Gwynn ap Nudd (`White, son of Cloud, or Mist,'
clearly a winter god), carries Creiddylad away.
King Arthur is called upon to make peace between
them and gives judgement that the maiden should
remain in her father's house, and that Gwynn
and Gwythyr should fight for her every first
of May until the day of doom, and that whichever
of them should then be the victor should have
the maiden.
The Greek myth of Persephone, also known as
Kore, `the Maiden,' tells how she is taken by
Hades, the dark Lord of the Underworld. This
results in the death and decay of vegetation
in the upper world until the god Hermes travels
to the Underworld and persuades Hades to give
up Persephone for part of the year. Her return
to the upper world was celebrated in ancient
Greece on February 1st. Her descent into the
Underworld was re-enacted as part of the Greater
Eleusian Mysteries over a nine day period around
the autumn equinox, when the harvest had been
gathered in and new seed was being sown in the
earth. Similar rites may well have been celebrated
among the pagan Celts in honour of their own
deities.
An Irish legend preserves what appears to be
a ritual dialogue from just such a celebratory
rite. The gods of Ireland, the Tuatha de Danaan,
the 'Tribe of the goddess Dana,' are feasting
on the sacred hill of Tara when a young man
comes to the door of the hall. The door-keeper
challenges him, asking his name, and his profession,
"for no one is admitted here unless he
is master of some craft."
"I am a carpenter," says Lugh.
"We have no need of a carpenter,"
says the door-keeper, " We already have
a very good one; his name is Luchtaine."
"I am an excellent smith," says Lugh.
"We do not need one. We have a very good
smith; his name is Goibniu."
"I am a professional warrior."
"We have no need of one. Ogma is our champion."
The exchange continues, with Lugh stating that
he is "a harpist," "a warrior
renowned for skilfulness rather than mere strength,"
"a poet and story-teller," "a
Druid," "a physician," "a
cup-bearer," and "a worker in bronze."
The doorkeeper replies that they already have
someone within who has each of these skills.
Lugh then tells him to ask the king "if
he has with him a man who is master of all these
crafts at once, for, if he has, there is no
need for me to come to Tara." Lugh is invited
in and hailed as Ioldanach, `Master of All Arts.'
A similar ritual exchange occurs in the Welsh
tale of Culhwch and Olwen. In this instance
though, the court is not that of the gods, but
of King Arthur, and the feast takes place on
January 1st, the new year.
Speeches like this may have been part of ritual
dramas performed at great public ceremonies.
The modern concept of theatre originated in
divine dramas staged at religious festivals
in ancient Greece. Such performances were more
than mere play-acting. The actors were seen
as living embodiments of the gods and goddesses
they portrayed, and as channels for their powers.
The enactment of myth recreates it for the audience,
renewing its spiritual power, re-awakening the
gods, restoring their energy to the land and
people. Therein lies the true potency of the
bardic tradition.
Myths of Ireland: The Mythological Cycle
The traditional tales of Ireland are grouped
into cycles dealing with the exploits of one
or more central characters.
The Mythological Cycle is based around the
collection of tales known as Lebor Gabala Erinn,
`The Book of the Taking of Ireland.' It tells
of five groups of invaders who came to Ireland
prior to the current inhabitants, the Gaels.
The first group consists primarily of women,
led by a woman named Cessair. Her party dies
in a flood except for her consort, Fintan mac
Bochra (`White Fire son of Ocean'), who lives
on through all the subsequent invasions. Fintan
changes shape, becoming in turn a salmon, an
eagle, and a hawk. The salmon is a giver of
wisdom, the eagle symbolic of sovereignty. Irish
bards looked to Fintan as the supreme authority
in matters of tradition. With his store of ancient
knowledge, Fintan is an archetype of the Druid
bard. A number of later Druids share his name,
perhaps as reincarnations of his spirit. Fintan,
or a later incarnation of him, appeared before
Diarmaid mac Cerrbheoil, the last pagan High
King of Ireland, who reigned in the 6th century
CE.
The second group of invaders is led by Partholon.
He and all his followers save one perish in
a plague. The one survivor is Tuan mac Starn,
whose story closely resembles that of Fintan.
Tuan transforms into a stag, a wild boar, an
eagle and a salmon. In salmon form he is caught
and eaten by the wife of Cairell who later gives
birth to him as Tuan son of Cairell. The 6th
century Christian Saint Finnian is said to have
interviewed Tuan and caused his story to be
written down, preserving it for posterity.
The third invasion is led by Nemed. After many
tribulations, his followers are forced to leave
Ireland, but their descendants lead the next
two invasions.
The fourth group are the Fir Bolg, who appear
to have been the earliest Celtic inhabitants
of Ireland.
The fifth invasion brings the Tuatha de Danaan,
the `People of the goddess Dana,' to Ireland.
They were the gods of the Gaels, the second
group of Celts to inhabit Ireland. The Gaelic
gods include among their number the Dagda, or
`Good god,' a sturdy, porridge-eating giant
with a massive wooden club, a magical cauldron
and a living harp carved from oak. One text
refers to him as the god of Druidcraft. Other
members of the Tuatha were the Morrigan, a fearsome
battle-goddess, able to transform herself into
raven, wolf, or snake; Nuada, the sword-wielding
king of the gods; and Brighid, daughter of the
Dagda.
The Tuatha defeat the Fir Bolg in a great battle,
and in a second battle defeat the Fomoire, who
seem to have been the gods of the Fir Bolg.
This second battle, in which both sides invoke
powerful magical forces, forms the climax of
Lebor Gabala Erinn. When Nuada loses his arm
in battle, the young sun god Lugh leads the
Tuatha to victory, thereby clearing the way
for the Gaels themselves to take possession
of the country. After this the Fomoire and the
For Bolg retire to the province of Connacht
in the west of Ireland where they dwell still
among the ancient stones and burial mounds that
adorn its misty landscape.
The Ulster Cycle
The Ulster Cycle centres around the great Irish
hero, Cuchulainn, the `Hound of Culainn.' The
high point of the Cycle is the epic saga of
the Tain bo Cuailgne, the `Cattle Raid of Cooley.'
This tells of Cuchulainn's single-handed defence
of the province of Ulster against an army drawn
from all the other Irish provinces. This army
is led by a warrior queen, Maeve of Connacht,
who wants to capture the magical Brown Bull
of Cooley. Cuchulainn is aided by his father,
the god Lugh, and hindered by the battle-goddess,
the Morrigan, whose sexual advances he has spurned.
Cuchulainn is eventually killed but uses his
belt to tie himself to a standing stone so that
even in death he will not fall before his enemies.
As he dies the Morrigan perches on his shoulder
in the form of a carrion crow.
The Fenian Cycle
The Fenian Cycle is centred around the legendary
warrior chief, Finn mac Cool (`White, son of
Hazel') and his war-band, the Fianna, elite
bodyguard of the High Kings of Ireland. As a
youth Finn gains wisdom and clairvoyance by
eating one of the Salmon of Wisdom that swim
in the River Shannon. According to some versions,
this particular salmon is called Fintan and
is presumably an incarnation of the same Fintan
mac Bochra mentioned above, who had been in
Ireland since before the Flood. The salmon is
given to Finn by an elderly Druid, also called
Finn or Finegas. The tales of Finn and the Fianna
involve much magic and mystery and constant
traffic with the Otherworld and its inhabitants.
Finn's
son, Oisin, for example, is born of a goddess,
Sadb, who is magically transformed into a fawn.
Finn, like the British King Arthur, is said
to be not dead but sleeping in a hidden cave
surrounded by his warriors, awaiting the hour
of his country's greatest need when he will
rise again.
The Historical Cycle
The Historical Cycle consists of stories concerning
the High Kings of Ireland who ruled from the
ancient sacred hill of Tara, men such as Conn
of the Hundred Battles and Niall of the Nine
Hostages. These tales, while not in quite the
same wildly magical mould as those of the other
Cycles, still have their moments of enchantment.
For example, we are told how Niall obtains the
High Kingship after embracing a hideous black
hag, who asks him for a kiss in return for a
drink at her well. On receiving his embrace,
she is instantly transformed into the most beautiful
woman in the world, and when Niall asks, "Who
art thou?," she replies "King of Tara,
I am Sovereignty ... and your offspring shall
rule over every clan." This theme of the
hag transformed into a beautiful maiden by the
embrace of a future king occurs frequently in
early Irish literature, as well as in later
British and French ballads and romances.
Having briefly examined Irish myths, let us
now cross the Irish Sea and take a look at the
legends of Britain.
The Mabinogion
For the British story-telling tradition, there
is a single source which towers above all others.
This is the medieval Welsh collection known
as the Mabinogion. Strictly speaking, the term
Mabinogion applies only to the first four of
the eleven tales commonly linked together under
this heading. Indeed, the term itself is incorrect,
deriving from an error made by Lady Charlotte
Guest, the first person to publish a full English
translation of the tales. A more correct rendering
would be Mabinogi, meaning `Youthful Tales,'
which could be equivalent to the Irish Macgnimartha,
`Youthful Exploits,' or might indicate that
they were tales told to the young, or tales
from the youth of the world.
The Four Branches
The four tales, often referred to as the Four
Branches, which comprise the Mabinogi proper
are Pwyll Lord of Dyfed, Branwen Daughter of
Llyr, Manawyddan Son of Llyr, and Math Son of
Mathonwy. In the first of these, Pwyll, ruler
of the kingdom of Dyfed in South Wales, changes
places with Arawn, Lord of the Underworld of
Annwn, and fights a battle in his stead. Pwyll
marries a woman called Rhiannon, a euphemised
Celtic horse goddess and embodiment of sovereignty.
They have a child, Pryderi, born on May Eve.
The second Branch tells how Branwen, daughter
of the sea god Llyr, is wed to Matholwch, king
of Ireland. Her brother, the giant Bran the
Blessed, gives Matholwch a magic cauldron that
can restore the dead to life. Matholwch takes
Branwen to Ireland, where he mistreats her.
Bran wades across the Irish sea, towing a fleet
of warships behind him. Branwen is rescued,
but all except seven of the Welshmen are killed,
and Bran himself is mortally wounded. The seven
who escape include Pryderi, the sea god Manawyddan
and the bard Taliesin. They return to Wales
and Bran asks that his head be cut off and buried
in the White Mount, where the Tower of London
now stands, to protect Britain from invasion.
Bran means `raven,' and a flock of ravens are
still kept in the Tower of London. Tradition
has it that if the ravens should leave the Tower
the country will fall to invasion.
In the third Branch, Manawyddan marries Rhiannon,
thereby gaining sovereignty over Dyfed. The
land then falls under a spell which causes all
of its inhabitants and their houses to vanish,
except the main characters in the tale. Rhiannon
and her son Pryderi enter a magical caer or
`fortification,' perhaps an ancient earthwork,
where they find a golden bowl beside a fountain.
When they touch the bowl, both they and the
caer disappear. Manawyddan restores Rhiannon,
Pryderi and the land of Dyfed by capturing the
wife of the enchanter who has caused their disappearance
and threatening to hang her if he does not remove
his spell.
The fourth Branch tells how the Druid enchanter
Gwydion and his brother Gilfaethwy use magic
arts to obtain from Pryderi the Otherworld pigs
which the Lord of Annwn had sent to him. Pryderi
pursues them across Wales until he is slain
by Gwydion. Gilfaethwy rapes Goewin, the foot-holder
of Math, lord of Gwynedd in North Wales. Math's
foot-holder must be a virgin. Goewin tells Math
what has happened and says that he should look
for someone to take her place. Math chooses
Arianrhod, and so begins the cycle outlined
above, of Lleu Llaw Gyffes and his magical bride
Blodeuwedd, at the end of which Lleu becomes
lord of Gwynedd.
The other seven tales that make up the Mabinogion
are known as the Four Independent Native Tales,
and the Three Romances.
The Independent Native Tales
The first of the Independent Native Tales is
The Dream of Macsen Wledig, in which the 4th
century Roman emperor, Magnus Maximus (`Macsen')
pursues a woman called Helen of the Hosts, whom
he encounters in a dream. He finds her in a
castle on the island of Anglesey and marries
her. Helen may originally have been a pagan
British goddess. Both she and Macsen were claimed
as ancestors by various Welsh dynasties.
The Story of Lludd and Llevelys tells of two
mythical brothers, rulers of Britain and France
respectively, during whose time three plagues
fall upon Britain. The first is caused by a
strange race called the Coranians, the second
by a conflict between two dragons, and the third
by a powerful giant. Through the wise advice
of his brother, Lludd defeats all three plagues.
Culhwch and Olwen is an archaic tale that tells
how a fate is laid on the young Culhwch by his
step-mother that he will never have a wife unless
it be Olwen, daughter of a fearsome, one-eyed
giant, Yspaddaden Penkawr. Culhwch asks his
cousin, King Arthur, to help him win Olwen.
Culhwch and six knights find Yspaddaden's castle.
Olwen comes to meet them, and "four white
trefoils sprung up wherever she trod. And therefore
she was called Olwen (`White Track')."
Yspaddaden casts three spears at the knights,
who throw them back, wounding him in the leg,
chest, and eye. Yspaddaden agrees to part with
his daughter if Culhwch can complete a number
of tasks. One is to hunt down a huge wild boar,
another to find a magical child, Mabon ap Modron
(`Child, son of Mother'). Culhwch and his companions
seek out the oldest animals in the world, an
Ousel, a Stag, an Owl, an Eagle, and finally,
a Salmon, which shows them where Mabon is imprisoned.
Arthur's warriors attack the castle where Mabon
is held and release him. They pursue the boar
across Britain and it kills many knights before
they catch it. They then return to Yspaddaden,
laden with all the magical treasures he had
asked Culhwch to obtain, and the giant finally
gives up Olwen. This weird tale ends with the
son of Yspaddaden's herdsman cutting off the
giant's head and placing it on a stake atop
the castle.
The last of the Independent Native Tales is
The Dream of Rhonabwy, which tells how Rhonabwy
and his companions seek shelter in a strange
hall one night. The interior is dark and filthy,
inhabited by a toothless crone. Rhonabwy sleeps
on a yellow ox-hide on a raised dais. He sleeps
for three nights and three days, during which
time he has a vision of King Arthur playing
gwyddbwyll (`wooden wisdom'), an ancient board
game, with Owein, son of Urien Rheged. The game
the two men play is paralleled by a conflict
between Arthur's knights and a group of ravens
belonging to Owein. The presence of ravens suggests
that gwyddbwyll was the Welsh equivalent of
an Irish board game called brandub (`black raven').
Both games seem to have had ritual significance
and may also have been used for divination.
Other sources indicate that bull or ox-hides
were wrapped around bards seeking oracular visions
during sleep.
The Three Romances
The first of the Three Romances is The Lady
of the Fountain, an early Arthurian tale featuring
Owein ap Urien. A knight named Cynon tells how
a man takes him to a castle inhabited by twenty-four
women. The man directs Cynon to go at daybreak
to a grassy mound where he will find a black
giant armed with a huge iron club and surrounded
by animals. Cynon finds the giant, who summons
thousands of animals to him by causing a stag
to cry out. The animals bow down to the giant
as if to their master. The giant directs Cynon
to a magical fountain beneath a tree. The knight
goes to the fountain, fills the silver bowl
he finds there with water, throws it over a
stone and a great storm erupts, stripping the
leaves
from the tree. When the storm abates, hundreds
of birds come and perch in the tree singing.
A black knight on a black horse appears, defeats
Cynon, and sends him back the way he came. Owein
repeats Cynon's adventure except that he defeats
the black knight and pursues him to a great
city. The black knight, who is the lord of the
city, dies and Owein sees his widow, the Lady
of the Fountain, mourning her loss and instantly
falls in love with her. He marries her and takes
the place of the black knight, defending the
fountain which marks the border of her realm.
After a while he returns to Arthur's court promising
to return, but forgets to do so. When he finally
recalls the Lady he flees into the forest in
shame and lives among wild animals, passing
through further conflicts and adventures before
eventually winning her back and returning with
her to Arthur's court.
The romance of Peredur son of Efrawg is a kind
of Celtic Don Quixote, dealing with the adventures
of an innocent abroad. Peredur has been raised
with no knowledge of weapons, horsemanship or
other knightly skills, but takes himself to
King Arthur's court to be ordained a knight.
Arthur's knights make fun of him and the nag
he rides. Cei, one of Arthur's men, sends him
out to fight a knight who has insulted Gwenhwyfar,
Arthur's wife, promising that if Peredur wins
he will be ordained a knight. He does win but
refuses to enter the court until he avenges
the blows Cei struck at two dwarfs who had greeted
Peredur kindly. Peredur rides off, defeating
many other knights in Arthur's name before ending
up at the court of nine witches who teach him
skill with weapons and horses. Peredur fights
and defeats Cei and returns to Arthur's court.
There, he falls in love with a woman called
Angharad Golden-hand, who fails to return his
love. He vows that he will not speak until she
comes to love him and he rides out from the
court again. He encounters and subdues a race
of pagan giants and a huge serpent before returning
to court, defeating another mysterious knight,
and winning the love of Angharad. One day, while
hunting a stag in the forest, Peredur comes
to a hall where he encounters a one-eyed giant
whose other eye was lost fighting a black serpent
that lived in a barrow mound. Peredur sets out
for the mound and slays the serpent, stopping
off on the way at another castle of women who
have a magic cauldron from which the dead emerge
alive and killing a monster called Addanc which
dwells in a cave with a standing stone at its
entrance. Peredur returns once more to Arthur's
court, where a hideous hag comes to him and
sets him off on yet another adventure, to seek
out a Castle of Wonders where he will gain wisdom.
The tale ends with Peredur slaying the nine
witches who had previously been his teachers.
The third romance, that of Gereint son of Erbin,
tells how Arthur and his knights go hunting
a white stag. Gereint and Gwenhwyfar are left
behind and see a woman on a white horse accompanied
by a giant knight and a dwarf. Gereint follows
the odd trio and reaches a castle where he is
shown hospitality by an old couple and their
beautiful daughter, Enid. The old man arms Gereint,
who defeats the giant. Gereint marries Enid
but comes to believe, quite wrongly, that she
loves another. The two set out on horseback.
Gereint orders her to be silent but each time
she hears knights plotting to attack him she
breaks her silence to warn him. He slays several
groups of knights, receiving many wounds himself.
He fights three giants, the third striking him
a blow which opens up all his previous wounds.
He is carried, apparently dying, to a castle.
The lord of the castle strikes Enid, causing
her to cry out. At this, Gereint realises that
Enid truly loves him and rises up, killing the
lord and terrifying the rest of the castle's
inhabitants who think he has risen from the
dead. Gereint is healed, but hears of a `hedge
of mist' within which enchanted games are held
and from which none have ever returned. Riding
into the mist, he finds himself in an orchard
where a hunting-horn hangs from an apple-tree
and a solitary maiden sits on one of a pair
of golden thrones. Gereint sits in the other
although the maiden warns him that the chieftain
who owns it will be angry. The chieftain arrives
and challenges Gereint, who defeats him. The
chieftain asks for mercy which Gereint grants
provided he causes the magical mist to disappear
and puts an end to the deadly games. The chieftain
tells Gereint to sound the hunting-horn and
when he does so the mist disperses and he is
reunited with Enid. They return to his lands
in Cornwall, where Gereint rules prosperously
for the rest of his days.
The Story of Taliesin
Another Welsh legend, the mysterious Hanes
(`Story of') Taliesin, tells how the goddess
Ceridwen has a husband called Tegid Foel (`Beautiful
Bald One'), and three children: Morfran (`Cormorant'),
Creirwy (`Jewel Egg') and Afagddu (`Utter Darkness').
Afagddu is so ugly that Ceridwen decides to
make him wise to compensate for his looks. She
brews a magic cauldron that has to boil for
a year and a day. While she gathers herbs for
the brew, she leaves an old man called Morda
and a child named Gwion Bach (`Little Innocent')
looking after the cauldron. On the last day,
three drops of the potion splash onto Gwion's
hand and he puts it to his mouth gaining the
gifts of poetry, prophecy, and shapeshifting.
The rest of the brew is rendered not only useless
but poisonous and the cauldron bursts. On her
return, Ceridwen flies into a rage, pursuing
Gwion as
they pass through a series of animal transformations.
Eventually, Gwion becomes a grain of wheat and
is eaten by Ceridwen in the shape of a black
hen. Nine months later she gives birth, ties
the baby up in a leather bag, and casts him
into the sea. There he is found by a prince
who has the bag opened. It is remarked that
the baby has a radiant brow, hence he is called
Taliesin, `radiant brow.' The infant immediately
makes his first poem and soon becomes Primary
Chief Bard, first to the Court of Elphin, and
then to the whole of Britain. This tale may
be read as a series of initiations as bard,
ovate and Druid.
Arthur, Merlin and the Matter of Britain
The other major category of British bardic
tales is the Matter of Britain, the stories
of King Arthur and his knights. Arthur may have
been an historical warlord in western Britain
in the 6th century CE who fought successfully
against Saxon invaders who had gained control
of the southern and eastern England at that
time. The oldest tales concerning Arthur are
contained in the Mabinogion and in early British
bardic poetry. Most of the surviving tales are
much later, having been concocted by medieval
writers such as Geoffrey of Monmouth, whose
12th century History of the Kings of Britain
is the principle source of medieval Arthurian
myth. Geoffrey's History includes the story
of how Merlin brings a stone circle,
called the Giants' Ring-Dance, from Ireland
and has it set up on Salisbury Plain, where
it is now known as Stonehenge.
Merlin is adviser to Arthur's father, Uther
Pendragon, and uses his magic power to enable
Uther to sleep with Arthur's mother, Ygrain,
by making him appear to her in the shape of
her husband. The young Arthur becomes king by
pulling a sword from a stone. The magical sword,
Excalibur, is given to him by the Lady of the
Lake who seems to be another incarnation of
the goddess of Sovereignty. Arthur marries Guinevere,
the Gwenhwyfar of the Mabinogion romances, and
brings together the Knights of the Round Table,
the Arthurian equivalent of Finn mac Cool's
war-band, the Fianna.
Gawain and the Greene Knight
Many legends surround individual Knights of
the Round Table, one of the most interesting
being the 14th century poem Sir Gawain and the
Greene Knight. This begins with Arthur and his
knights celebrating Christmas and the New Year
at the Court of Camelot. Their feasting is interrupted
by the arrival of a huge, green-skinned man,
dressed all in green, holding a holly-branch
in one hand and an axe in the other and riding
a green horse. The Greene Knight challenges
the assembled knights to strike his neck with
his own axe, with the proviso that he be allowed
to strike a blow in return after a year and
a day. Gawain accepts the challenge and strikes
off the Knight's head. The Greene Knight, however,
picks up his severed head which tells Gawain
to seek out the Green Chapel after a year and
a day to receive the return stroke. The Knight
then mounts his green horse and gallops out
of the hall.
Gawain journeys in search of the Green Chapel.
Towards the end of the year he stays at a castle
whose Lord goes out hunting each day, telling
Gawain that they must give each other whatever
they receive during the day. While her husband
hunts game, the Lady hunts Gawain. He reluctantly
receives her kisses and later passes them on
to her husband in return for his day's catch.
On the third day, however, the Lady gives Gawain
her green silk belt and this he fails to pass
on to the Lord, knowing that he will recognise
it. When the time comes, Gawain keeps his appointment
at the Green Chapel, a hollow mound beside a
stream in a woodland glade. There he meets his
opponent and stands to receive the
axe-stroke which cuts him only slightly. He
then learns that, had he given the Lady's belt
to his host, he would have received no hurt
at all, for the Greene Knight is none other
than the Lord, and he and his wife have been
testing Gawain. Gawain returns to Camelot wearing
the green belt as a symbol of his shame at having
deceived his host, but Arthur's knights and
their ladies think his adventure so worthy that
they decide all Knights of the Round Table should
henceforth wear a green belt.
An important theme in Arthurian myth is the
quest for the Holy Grail, supposed to be the
chalice from which Jesus and his disciples drank
at the last supper and/or the cup in which Christ's
blood was caught when he was pierced by a spear
as he hung on the cross. The Grail, though ostensibly
a Christian symbol, can be seen as a version
of the magic cauldron of pagan legend. Both
Grail and cauldron have healing powers, both
have strong feminine associations and both grant
wisdom and inspiration.
The Matter of Britain ends with Arthur mortally
wounded at the Battle of Camlann and sending
Sir Bedivere to cast the sword Excalibur back
into the lake whence it came. Arthur is then
borne away to the mystical Isle of Avalon (`Apple-Land'),
thought by some to be Glastonbury Tor in Somerset.
Arthur, however, does not die but sleeps, awaiting
the time when his country will have need of
him once more. Thus is he called Rex Quondam
Futurum, `the Once and Future King.'
Arthurian legend has inspired generations of
creative artists, from the 15th century poet
Sir Thomas Malory, whose epic Morte d'Arthur
is one of the great classics of English literature,
through the artists of the 19th century Pre-Raphaelite
Brotherhood to the film director John Boorman,
whose Excalibur represents the most successful
20th century version of the Matter of Britain.
The World of Legend
Though I've concentrated on Celtic tales, every
culture has its own myths and legends which
perform similar functions and contain similar
motifs. The non-Celtic bard should not have
to look too far to find the traditional tales
of her own culture, whether it be the Norse
legends of Odin, Thor and Freya, the Greek myths
of Zeus, Hera and the Olympian gods, their Roman
equivalents, Jupiter, Minerva et al, the Hindu
gods of the Vedas, Brahma, Agni, Sarasvati,
Shiva, the Lakota tales of White Buffalo Woman,
the African Fang people and their stories of
the sky father, Nzame, and the forest mother,
Nyule or the Buryats of Siberia with their tales
of the great bull prince, Buxa Noyon, and the
cow mother, Buxtan Xatun.
Many of the cultures referred to here also
have, or once had their own specialists in the
transmission of traditional songs and stories.
The Greek epics the Iliad and the Odyssey are
attributed to Homer, a Greek bard who lived
about 700 BCE. The Brahmans of Vedic India were
priests who sang hymns in praise of the gods
and whose task it was to preserve and pass on
those hymns for future generations. The verses
which told of the exploits of Odin and his kin
were the province of the skald, the Norse equivalent
to the Celtic bard. The songs of Charlemagne
and his knights were passed on by the medieval
French trouvere, or troubadour.
Knowing the traditional tales of our own culture
can lead to a deeper understanding of who we
are, where we come from, and how we relate to
our own and other cultures. This, in turn, helps
us to relate to our ancestors, both human and
divine. Discovering the traditional tales of
other cultures can teach us how much people
all over the world have in common. Wherever
we look, fundamental themes are repeated: light
and dark gods struggle against each other, mortal
heroes stand against overwhelming odds, helped
or hindered by the gods, gods and mortals live,
love, and die, magicians, priests, Druids, shamans,
wise women, or medicine men strive to wrest
knowledge and power from the Otherworld. The
fascination of such universal themes ensures
that traditional tales continue to exert a timeless
magic on the human mind. The current resurgence
of interest in the bardic tradition will hopefully
ensure that they are well performed and passed
on to future generations.
But why leave it to others to carry the tradition?
Become a bard yourself. First, find some poems
to recite, songs to sing or stories to tell.
Several books of British and Irish poetry, songs
and myths are listed in the resource section.
For those of other cultures, try your local
library. Or make your own. Listen to other bards.
There are cassettes listed in the resource section
that demonstrate many of the skills necessary
to convey a poem, song or tale clearly and movingly,
but actually seeing a good bard in action is
the best way to learn. The movements and gestures,
the look in the eye, the direct interaction
with the audience, are vital to the art. Again,
the resource section may help you track down
a bard or two. Having found the sources and
studied the technique, practice. Share poems,
songs and stories with your family and friends.
This will help you to find material that works
for you. You may find songs you absolutely love,
but can't quite put across. You may find that
stories you didn't think all that wonderful
communicate beautifully to an audience. The
only way to find out is by trial and error.
So much for the nuts and bolts, but there is
something else you need to be a bard: perfect
trust in the spirit of the material. Recognise
that the poem wants to be heard, the song sung,
the story to be told, that the characters within
them want to come to life through your performance
so that your audience will know and feel what
they have known and felt. The material has a
life of its own, you are merely its means of
transmission. Traditional songs and tales have
often been passed down over many generations.
Be aware of the line of bards who have sung
the songs and told the tales before you. When
the spirit of a story takes you, you may sense
the presence of the previous tellers standing
behind you, urging you
on. You may hear their voices adding extra phrases
or incidents to the tale or reminding you of
ones you had forgotten. Then you will know that
you have been accepted by the tradition, and
that this aspect of the way of the bard has
truly opened to you.
In our electronic culture we have come close
to losing the art of story-telling, except to
our children at bedtime, forgetting that adults
too respond to a well-told tale with a warmth,
depth of emotion and intimacy that the television
screen simply cannot match. There is an undeniable
magic to sitting spell-bound around a late night
camp-fire, or in a Gorsedd circle by the light
of day, as a true exponent of the way of the
bard paces the floor, unravelling some ancient
tale of wonder, of dragons or witches, giants
or Faery Folk, brave heroes and beautiful maidens,
or of the creation of the world. At such times
I realise that the bardic art will never die,
for it carries with it a potency as old as the
hills, a charm as fresh as spring-water. As
my mother used to say, such things are "too
good for the children!"
Ancestral Voices
Our ancestors communicate with us through songs
and poetry, legend and lore passed down by generations
of bards. As we walk the path of Druidry, we
come across many doorways through which we can
enter the realm of the ancestors, the realm
of spirit. That magical Otherworld exists, eternal
and ever-changing, alongside our own and in
it all things are possible. The stories, songs
and poetry of our ancestors provide such doorways.
Through the magic of the word we link ourselves,
heart, mind and soul, with the Awen, the flowing
spirit, of those who created them.
The stories and songs of our ancestors are
the stock in trade of the bard. For our ancestors,
bards were keepers of tradition, re-modelling
history into stories that teach and inspire,
capable of both holding and moving an audience.
In this way, history is transformed into the
myths and legends that inform our sense of personal
and cultural identity, providing the backdrop
to our existence, our beliefs, our sense of
self, our connection with the past and the sacred
land. Stories and songs are our teachers. Through
them we learn about right behaviour, the beliefs
of our ancestors, the nature of the gods, the
Otherworld and its inhabitants.
In traditional bardic performances, story,
song and poetry were often combined. Two bards
would often work together, one taking the vocals
while the other accompanied on that archetypal
bardic instrument, the harp.
Here are some verses from my rendering of an
8th century Irish song that formed part of a
story called The Voyage of Bran. This tale is
of the type called imramma or voyages. The telling
of such tales as a sacred act guides the listener
on a journey to the Otherworld. I believe they
were sung at the bedside of those who were dying,
providing guidance for their souls' journey
to the Islands of the Earthly Paradise. Bran
was an Irish king who was visited in his hall
by a strangely dressed and beautiful woman who
sings to him the following description of her
Otherworld home:
"I bring a branch of Emain's apple tree,
alike in form to those you know.
Twigs of white silver upon it grow
and buds of crystal blossom fair to see.
There is an island far beyond this land,
around which glisten white sea-horses.
Against its shores they flow their white courses,
upon four pillars strong that island stands.
An ancient tree there is in flower,
whereon bright birds each hour call.
In sweetest harmony they all
combine to sing the passing of each hour.
No sorrow known, nor grieving there,
no sickness, death or suffering.
Such is the life of fair Emain,
a life that in this world is all too rare.
A host then comes across the shining sea
and row their craft most skilfully to land,
to where the shining stones in circles stand,
from which arise a music sweet and free.
Through ages long unto the gathered throng
they sing a song that sorrow never stained;
a hundred voices, all in chorus reigned,
in praise of life and life's eternal song.
Emain of many shapes beside the sea,
whether it be far or it be near,
women in bright colours wander here,
surrounded by the clear and shining sea.
And if you hear the sweet voice of the stones
and the songbirds of the Peaceful Land,
those women will walk close at hand;
no one who comes need walk alone."
These verses, more than a thousand years old,
give us a vivid impression of how our ancestors
pictured the Otherworld, the Faery realm beyond
the western ocean to which the soul travels
after death.
Other poems recall non-human transformations,
suggesting that Awen awakens the bard to heightened
states of awareness where consciousness merges
with the universe and everything in it. So,
in `The Battle of the Trees,' the bard Taliesin
sings:
I have been in many shapes
Before I took this congenial form;
I have been a sword, narrow in shape;
I believe, since it is apparent,
I have been a tear-drop in the sky,
I have been a glittering star,
I have been a word in a letter,
I have been a book in my origin,
I have been a gleaming ray of light,
A year and a half,
I have been a stable bridge
Over confluences of compassion,
I have been a pathway, I have been an eagle,
I have been a coracle on the brink,
I have been the direction of a staff,
I have been a stack in an open enclosure,
I have been a sword in a yielding cleft,
I have been a shield in open conflict,
I have been a string on a harp,
Shape-shifting nine years,
In water, in foam,
I have been consumed in fire,
I have been passion in a covert.
This expression of universality reminds us
that, among our forebears, bards were regarded
with the same kind of awe and reverence reserved
in other cultures for priests, medicine men
or wise women. In our own day there is still
a kind of mystical aura attached to the creative
arts, a sense that those who practice them are
connected to some inner source that sets them
apart from the rest of humanity. We recognize
this source as Awen.
Many Blessings
Among our ancestors, a visit from a bard was
held to convey blessings on a house, its inhabitants,
their crops and livestock. Traditional tales
themselves were believed to bestow blessings
on the teller and the hearer. Saint Patrick,
patron saint of Ireland, is said to have ordered
that no one should sleep or talk while one tale
was being told and promised that it would give
success in children, love and marriage, in legal
matters or hunting, protection to seafarers,
peace in banqueting halls and freedom for those
held captive. Such blessings are reminiscent
of those promised to one who recites or listens
to Hindu sacred tales such as the Ramayana.
The recitation of such tales is more than mere
story-telling, it is a magical rite and a religious
mystery, for the blessings offered are the same
as those otherwise conferred by prayer or sacrifice
to the gods.
Tales of the Gods
Traditional storytellers speak of being aware
of previous generations of storytellers standing
behind them while recounting one of the old
tales. By allowing ourselves to be open to these
spirits of our predecessors, we can learn more
about the stories, perhaps recovering parts
that have been lost.
Myths reveal the nature of the gods, their
births, their powers, how they relate to humankind,
and how we may relate to them. They can suggest
where and when rituals should be performed,
since they often identify specific places and
times associated with a particular deity. For
example, the Irish goddess Brighid is associated
with a sanctuary in County Kildare where a perpetual
flame burned in her honour and with Tober Breda,
a holy well in County Cork. The Christian saint
Brigit, who took over the role of her pagan
predecessor, had her feast day on February 1st,
the festival of Imbolc. The British goddess,
Ceridwen, is associated with Bala Lake in north
Wales, and gave birth to her son, the magical
bard Taliesin, on April 29th, the eve of the
festival of Calan Mai.
Cycles of the Sun
Many myths seem to trace the life cycle of
a sun god from birth at midwinter, through to
the height of his strength at midsummer and
to his death at Samhain. The events of this
cycle are usually driven by the relationship
of the god to one or more goddesses. One example
is the Welsh legend of Lleu Llaw Gyffes, which
forms part of the tale of Math, son of Mathonwy,
featured in the collection of medieval Welsh
legends known as the Mabinogion. This tells
how Arianrhod (`Silver Wheel') gives birth to
Lleu ('Light') and his twin brother, Dylan ap
Ton, (`Ocean son of Wave') as she steps over
a staff held by Math, a shadowy enchanter. Since
Lleu is a sun god, his birth is most likely
to have taken place at midwinter, when the sun
has passed its low point at the winter solstice
and thus been reborn.
Lleu is taken by Gwydion ap Don, the archetypal
Druid of Welsh tradition, whose name may be
translated as `Lord of the Wildwood.' Gwydion
finds a nurse to suckle the boy, who grows with
supernatural speed. Gwydion then takes the child
to Arianrhod, who lays a curse on him that he
shall never have a name unless she herself gives
one to him. Gwydion and Lleu disguise themselves
as shoe-makers and return to Arianrhod's castle
in a boat, from which Lleu shoots an arrow through
the leg of a wren. Arianrhod comments: "the
light-haired one has a steady hand." This
gives the child his name, Lleu Llaw Gyffes,
(`Light of the Steady Hand'). This brings us
Gwyl Forwen (Irish Imbolc, Candlemas, February
1st/2nd), a festival associated with light and
with the suckling of young lambs.
Having been tricked into naming Lleu, Arianrhod
says that he will never bear arms unless she
herself arms him. Gwydion and Lleu next disguise
themselves as bards and Gwydion entertains the
goddess with his story-telling. Next morning
Gwydion magically creates the sound of an army
surrounding the castle, causing Arianrhod to
arm her guests, including Lleu. The arming of
the young god seems appropriate to the Spring
Equinox (Welsh Alban Eilir, `Light of Regeneration,'
March 21st), when day and night are of equal
length but the sun is beginning to grow in strength.
Enraged at having been tricked a second time,
Arianrhod proclaims that Lleu shall never have
a wife born of woman. Gwydion and Math use their
magic to create a wife for Lleu from flowers
of oak, broom and meadowsweet. They name her
Blodeuwedd, meaning Flower-face. This takes
us to Calan Mai (Irish Beltaine, May Day, May
1st), when young maidens are traditionally bedecked
with flow